|
Outlaws Run Wild in Coyote Gulch!
|
Each player is running an outlaw who, if he survives, will advance from a wet-behind-the-ears punk into a feared outlaw. And, hopefully, he’ll make a lot of loot on the way. “In addition to having fun, this gang is also helping us playtest one of our upcoming books, Gutshot: Adventures on the Outlaw Trail,” Mitchell explained. This Outlaw Trail book will be a campaign setting that will include detailed maps for the towns and cities, as well as adventures, NPCs, and all the details needed to run an ongoing campaign in the wild and wooly West. |
PLANNING THEIR NEXT MOVE The Little Warriors (named in honor of the Little Wars store which is kind enough to provide us with AC on these hot summer nights) consider the best way to plan an unathorized withdrawl from the bank. (Left to right) Dion Duran, Diego Duran, Zack Wells, and Rupert Cullen. |
There is no solid release date for the book, yet, but Mitchell said he hopes to have a rough draft of portions of it ready by the end of the year and added that he plans to post chapters online for feedback and playtesting.
“By the way, even though this campaign is already underway, walk-ins and new recruits are always welcome,” Mitchell said. “All miniatures and gear are supplied. Just show up and we’ll get you up to speed.”
Based on the game scale of 1-inch = 2 yards,
this small town was a little smaller than the size of a modern football
field.
There were 4 Characters and 5 NPCs involved in combat.
The game lasted five Turns.
Setup & Victory
Objectives
The Silverado Mining Company has its payroll in the Bank.
Go get it and take it off the east (right) side of the table. If you get
away with the bank loot, everyone who survives (and escapes off the right-side
of the table) will earn 50 VP, plus VP for kills, loot, and other feats
of daring-do! You will also earn an additional 5 VP per Character if you
manage to accomplish this without killing anyone (good luck on that one!)
The Sheriff was in the jail doing paperwork, Stumpy was outside the jail sitting on the porch (Ole Bessy, his shotgun, in his lap), the banker and clerk were in the bank behind the counter, Deets was in the corral, Clayton the gambler was at a table in the saloon sitting with a "sporting woman" and idly shuffling his deck of marked cards. There were other sporting girls (okay, they're whores) in the saloon, but none of them would get involved in this fight.
The Players positioned their Characters throughout the town.Wildman Johnson took up position on the balcony of the hotel, smoking a cigarello. Tiny and Sam started off outside the hotel next to where their horses were hitched. McGreevy was chewin' the fat with Stumpy down by the Sheriff's Office. |
Turn OneTiny and Sam moseyed across the street toward the bank to engage in a little financial transaction. |
MOSEY ON, BOYS... Tiny Rowland and Six-Shooter Sam head on over to the bank (the white building). Both miniatures are 28mm Deadlands figures. The buildings are O/S-scale Plasticville model train buildings. |
A few random photos - more to come!
Name | Victory |
Kills |
Cash | Misc. |
Planning |
TOTAL |
John "Wildman Johnson" | 50 |
8 | 17 | 10 | 85 | |
"Long Look" McGreevy | 50 |
32 | 8 | 12 | 10 | 112 |
Tiny Rowland | 50 |
15 | 8 | 12 | 10 | 95 |
Six-Shooter Sam | 50 |
15 | 8 | 12 | 10 | 95 |
NOTES:
Wildman Johnson: earned 5 VP for not taking any Damage
during the game.
All Characters received 12 VP for Role Playing.
They got away with $3,000 ($750 each, which rounds up to 8 VP per Character).