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The Midnight Riders:
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Chapter One: Shootout at Coyote Gulch!GMs: Mike Mitchell
Game played 7- 10 p.m., June 3, 2003 Interested in joining the Midnight Riders? Contact us at: info@hawgleg.com Posted:June 9, 2003 |
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The Midnight Riders:
The Honoroable Citizens of Coyote Gulch:
June 3, 2003
Houston, Texas – On a wet and rainy Tuesday night at Midnight comics,
the Gutshot Posse arrived to set up for the first playtest of the Gutshot
Campaign rules. Players were waiting in anticipation for the game to begin
at 7 p.m. Some of them were veterans of the Midnight Comics Memorial Day
Mini-Con, while others were experiencing Gutshot for the first time. All
were psyched up for an evening of action in the Wild West.
"I am committing to run Gutshot games every Tuesday evening until at least July 8," said Game Marshall and Gutshot co-creator Mike Mitchell. "We’ve run lots of stand-alone games, but we need to test the extended campaign rules where you play the same Character over and over again, improving skills and abilities as time goes on."
Mike Murphy, game originator, agreed.
"We just need to see how these rules play," he said. "We want to create a game that keeps people coming back time after time, and always has something new to offer."
And so it began. The four Players – Matt Jeffers, Kyle Nearhood, Justin Nemeti, and J.J. Shaw -- lined up on one side of the table and created Characters who would be members of the Midnight Riders, a gang of young guns out to make a name for themselves on the Outlaw Trail. Murphy sat on the other side of the table, and the other side of the law. Murphy would run the Sheriff and Deputy.
"Thomas Irons" (J.J. Shaw) shares a wicked grin with the man known only as "Cord" (Kyle Nearhood) as they plan their daring bank robbery in Coyote Gulch. |
By coincidence, each of the Players running gang members opted for the same Character type: Custom Type 2. This Character type has a Target Number of 8 and allows the Player to select any two Specialties. Three of the four chose the "Two-Gun Shootist" Specialty, which allows their Character to fire two pistols per Action. A potentially deadly advantage.
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"The Specialties game seem to be very popular. It makes the Characters slightly different from each other – giving them bonuses to hit, subtracting Damage, or allowing them to fire two guns at once," Mitchell smiled. "That last one can be very deadly. It’s what I would have chosen if I were creating a Character for this game."
Characters created and game mechanics explained, Mitchell set up the Victory Conditions for night’s Adventure: "Rob the bank and get out town with the loot."
But robbing the bank wasn’t going to be as easy as they thought. The game turned into a deadly battle that would leave four men bloody and broken in the dusty streets of Coyote Gulch..
The mission was simple: put the horses in the Livery Stable, mosey over to the bank, rob it, and get out of town with the loot. Of course, the Midnight Riders never counted on a nosey Sheriff and a one-legged Deputy who fought like a lioness defending her cubs! |
The game lasted a total of six Turns, which took about three
hours to play. That's all it took for the smoke to clear enough to see
the blood flowing in the streets of the once-peaceful prarie town of Coyote
Gulch.
Full report to come.