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Redleg Gang Strikes Again!Four dead as payroll stolen
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HMMMM The members of the Redleg Gang ponder where to set up their ambush. Left to right: Jared Lamb, Chris Trevino, Scott Coons, John Black, and Robert Hart. |
"Adding a record sheet for the horse made tracking that very easy," Mitchell said. "And, like the regular Character Sheets, lots of useful info was summarized and made handy -- like movement modifiers, wound effects, and so on." Other things didn't go that well, however. |
"We tested whether horses should react to gunfire when it was close to them, and it just turned out to be too much to keep up with. We'll probably just require a check when the horse takes Damage," he explained.
In order to give the horseback rules a run for their money, Mitchell set up the largest playing area ever used in a Gutshot game. By pushing two tables together, and then dividing them in half, he was able to set up 28 feet of space for the horses and players to run wild. Naturally, most of the action focused on a small stretch of the table where the gang had set up an ambush, but all hell broke loose when one of the couriers made a mad dash for it and rode like hell for Buzzard Point... and the aid of the Texas Rangers waiting there.
The game also featured one other first -- a funeral complete with a tiny grave.
"We buried Shady Jay, who died in the last game," Mitchell said with a wicked grin as he showed off his latest creation of styrofoam and wood. "The players loved it."
As it was passed around, there was lots of mutterings of approval. "That is so cool," said player Chris (El Gallo Negro) Trevino. The others generally agreed.
Gutshot co-creator Mike Murphy stopped by the store for a few minutes to offer support (and check out the selection of great games for sale at Enigmas Game Store), and muttered, "Mike, old buddy, you've got too much time on your hands."
Mitchell disagreed.
"It's little details like this that make it fun," he said. "And fun is what Gutshot is all about."
This was a huge playing area: about 28-feet long.
Pushed together, the two tables were about 14 feet long, and were divided
down the middle: Characters couldn't cross over the middle
(it was treated it as a long straightaway).
There were 7 Characters and 5 NPCs involved in combat.
(There were an additional 5 NPC Texas Rangers ready
to attack if the Characters didn't escape in time)
The game lasted five turns and took about 3.5 hours to play.
Setup (Victory Objectives)
The Silverado Mining Company is replacing the payroll stolen in the last
game...
Sounds like another payday for the Redleg Gang! The money is being sent
with five armed, experienced couriers to the bank in Buzzard Point (since
the gang closed the bank in Coyote Gulch!).
Victory Objective: Get the loot and make it off the east (right) side
of the table. If you succeed, you'll earn 50 VP, plus VP for kills, loot,
and other feats of daring-do!
NOTE: There is a waystation at the far end of the playing area. There are at least five Texas Rangers there. If you fire any shots past the halfway point on the board, they will hear it and come riding out to stop you and retrieve the money. Your best bet, then, is to ambush the couriers before they get in hearing range of the waystation.
The players could position themselves anywhere they wanted on the first side of the board.
In order to get the game moving quickly, the couriers were moved four times until they moved into ambush range. At that time we started pulling initiative slips.
Name | Victory |
Kills |
Cash | Misc. |
Recover Buddy |
TOTAL |
Bob | 50 |
5 | 18 | 73 | ||
Buckshot Bill | 50 |
18 | 5 | 73 | ||
Buckshot Buddha | 50 |
15 | 18 | 5 | 88 | |
El Gallo Negro | 50 |
15 | 18 | 83 | ||
Shady James I | 50 |
15 | 18 | 10 | 93 | |
"Shirley" | 50 |
10 | 18 | 5 | 10 | 93 |
"Splintertooth" Jim | 50 |
10 | 18 | 10 | 88 |
NOTES:
Bob: 5 VP for Damage on Tom Irons
Buckshot Bill: 5 VP for being smart enough to know when
to turn back
Buckshot Buddha: 15 for killing Gunner Von Trapp, 5 VP
for hanging back to search bodies and collect loot
El Gallo Negro: 10 VP for killing Oklahoma Slim, 5 for
Damage on Old Ned
Shady James I: 10 VP for killing Lefty La Rouge, 5 VP
for Damage to Oklahoma Slim, 5 VP for calming fugitive horse, 5 VP for
remaining cool enough to get the courier's saddlebags full of loot
Shirley: 5 for Damage to Lefty La Rouge, 5 VP for Damage
to Old Ned, 5 VP for suggesting Shady James take the time to get just
the saddlebags from Tom Irons lame horse, 10 VP for rescuing Bob
Splintertooth Jim 10 VP for finishing off Old Ned, 10
VP for recovering the body of El Gallo Negro