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TEXAS RANGER MURDERED!Vile Ruffians Invade Peaceful Town!
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Playtest Criteria | |
PLANNING HER NEXT MOVE Jessica Nelson (playing Gabriella Francesca) calculates what her Character will do next as Jeff Pieper (playing Aces) waited for his next turn. This was the first game for both players. |
The game was specifically designed to stress test how the rules perform in an ambush setting. "The rules performed as they have in the past -- not that well," Mitchell admitted. "That's why we keep returning to these issues -- players tell us there's a problem and we keep revisiting it and reworking it until we find a way to make it work smoothly within the confines of our game system. I think I've identified a way to address this issue, and we'll definitely be revisiting it before we finish the campaign." The game also highlighted two other areas for attention: Mobs and the need for streamlined record keeping. |
"I think I've finally got a handle on how the mobs should run," Mitchell said. "And, with 17 PCs and 12 NPCs, I realized something so obvious that I'm stunned I didn't think of it before! I kept fumbling through stacks of Character Sheets looking for who was attacking whom, and then realized this would go much more smoothly if I created with a short record keeping system that let me fit more than one NPC to a sheet. It's so obvious that I can't believe I didn't think of it before!"
What's also obvious was that 29 Characters is too much for any one game!
"I knew that there were too many people going into it. Thank heaven Kyle Nearhood showed up to lend me a hand, or I would have been swamped," Mitchell said gratefully. Kyle played in last summer's campaign when he rode with the Midnight Riders as the mysterious desperado known only as Cord. He was the only character not to be identified by the authorities.
New Specialties are in Blue
In Fat Louie's Bath House |
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In the Grand Hotel |
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BEAVER CREEK
BEAVER CREEK -- BACK ALLEY
There were 12 Characters and 4 NPCs involved in the
Hotel
(There were an additional 13NPC s in town -- mostly the hotel -- ready
to form a Posse if the gang was recognized... and boy, were they recognized!)
The game lasted two Turns and took about 4.5 hours to play.
Introduction (Victory
Objectives)
You and the boys decided to lay low for a while, so you rode into the
hills above Rio Gato and stayed with your sweet Granny, who has a small
ranch there. You spent your days punching cows and wrangling cattle and
your evenings gambling, drinking, and dancing with your beautiful cousin,
Carmalita. It’s been a relaxing few weeks, until you found out that
Granny has a problem.
It seems that the crooked Land Agent -- Mr. Merriweather -- in Beaver Creek had tricked her and several of her neighbors (almost all of them related to you or one of the other gang members) into giving him their original Spanish Land Grants in exchange for bogus land grants. This will allow him to claim their land as his own. If this happens, the kindly aunt (and Carmalita!) will be kicked off their hacienda, and you boys won't have any place to hide out in the future.
After snooping around, you’ve discovered that Mr. Merriweather keeps the original deeds in a big safe locked in his re-enforced office (a building that is too sturdy to break into)-- along with a huge stack of cash.
Unfortunately, a Texas Ranger has arrived in town, with a stack of wanted posters featuring your faces. This means the you cannot just ride into town and rob Mr. Merriweather. After a few more days of observing your prey, you’ve noticed something very useful...
Mr. Merriweather likes his whiskey. Every night, around 8 o'clock, the crooked Land Agent goes to the bath house with his bodyguard, Joe. He spends about an hour soaking in the hot water and drinking his hooch. Then, accompanied by Joe, he stumbles through the alley to the back of his office, unlocks the door, enters, relocks it, and spends an hour or so counting his money and laughing wickedly as he plots to evict your sweet Granny and her friends.
During this time, the Texas Ranger will be in the Grand Hotel across the street from the Land Agent's Office. Friday night at the hotel is in full swing, with cowboys and townsfolk drinking, laughing, and flirting with saloon gals. There's even a gambler in there. If any shots are fired, the Ranger will immediately lead some of the locals to investigate -- armed and ready for trouble.
If you boys manage to jump Mr. Merriweather and Joe in the alley without a shot being fired (by you or them), you’ll save Granny’s ranch, become local heroes, and make off with the tidy sum in the strongbox. However, If even one shot is fired, the Texas Ranger will be on, leading a mob of 4-10 armed men (1d6 + 3).
HAVING A GRAND TIME Gabriella Francesca, who is new to the gang, brazenly joins the Texas Ranger on the balcony at the start of the game. |
Pre-Game SetupThe players could position themselves anywhere they want in town, but not in the Sheriff's Office, Land Agent's Office, or the Bath House. If you have played in a previous adventure and are wanted, then you must avoid being seen by any of the townsfolk... especially the Texas Ranger. If they recognize you, they will instantly sound the alarm and an armed posse will form in 1-3 Actions and come after everyone they recognize). |
Turn OneNames were pulled from the hat, and the outlaws got kinda jumpy waiting for Merriweather to come out of the Bath House. The Feisty Goat even tried to bluff his way into the Bath House, but was told to "get lost!" by the owner, Fat Louie. He emphasized his point by making a loud "Ka-Chink" noise with his trusty Sawed-off, Double Barrel Shotgun. |
Name | Victory |
Kills |
Cash | Misc. |
Recover Buddy |
TOTAL |
Aces | 50 |
50 | 12 | -10, 25 | 127 | |
Bob | 50 |
12 | -10, 25 | 77 | ||
Boy Named Sue | 50 | 50 | 12 | -10, 5 | 107 | |
Buckshot Bill | 50 | - | - | - | - | 50 |
Buckshot Buddha | 50 | 20 | 12 | -10 | 72 | |
El Gallo Negro | 50 | 12 | -10, 40 | 92 | ||
The Feisty Goat | 50 | 12 | -10, 15 | 67 | ||
Gabriella Francesca | 50 |
12 | -10, 15 | 67 | ||
Man With No Name | 50 |
10 | 12 | -10, 15 | 77 | |
Shady James I | 50 |
12 | -10, 40 | 92 | ||
"Shirley" | 50 |
10 | 12 | -10, 20 | 82 | |
"Splintertooth" Jim | 50 |
20 | 12 | -10 | 10 | 82 |
NOTES: | |
Aces | 50 VP, Bedlow; 25 VP for trying to burn down hotel |
Bob | 25 VP for helping group achieve victory |
Boy Named Sue | 50 McLawson; 5 VP for scalping him & stealing his stuff |
Buckshot Bill | |
Buckshot Buddha | 20 VP Killed Fat Louie (who killed him) |
El Gallo Negro | 5 VP, Attempting to subdue Merriweather; 5 for bravery against the mob, 5 VP for shooting Cooter; 25 VP for trying to burn down the bath house |
The Feisty Goat | 15 VP for facing the mob |
Gabriella Francesca | 15 VP, attempting to slam McLawson |
Man With No Name | 10 VP, assisting in McLawson kill, 15 for moving to office to further game objectives; |
Shady James I | 15 for moving to office to further game objectives; 25 for writing "Shady James I was here" in blood on bath house wall; |
"Shirley" | 10 VP, Norman the Bodyguard; 15 VP for grabbing Merriweather to further game objectives, 5 VP facing the mob |
"Splintertooth" Jim | 20 VP, Joe the Bodyguard; 10 VP for recovering Buddha |
Loot | $1,312 Cash; $20 in Pesos (doesn't count toward VP), Lavender Soap, Texas Ranger Badge, Spanish Land Grants (returned to rightful owners), some silver & gold watches, and misc. weapons. |
Killing Texas Ranger | Everybody lost 10 VP for the death of the Texas Ranger. The Texas Rangers have sworn revenge against you, and all purchases must now be made at Boomtown Prices! |